I didn't sleep this week (Codex did this)



Hey Reader,

I didn't sleep much this week.

Codex was too much fun... just one more prompt...

... then one more

... then it's 1am.

You know the feeling.

My problem was that I couldn't stop. You might be the opposite: too many app ideas, too many models, and no idea where to start.

So pick one thing and push it forward. And if you're overthinking it, this video is for you.

Two people requested Windows support for Super Easy Timer. To test out Codex on Windows, I rebuilt my timer in C# for Windows 11. It took about 5 hours over two days.

Watch that demo here.

Previously, I built Windows apps and games, but I never thought I would be doing that again.

Super Easy Timer Updates

I made massive improvements in the Super Easy Timer TestFlight beta. It's almost ready to ship.

The new design makes the timer front and center. It can scale up or down to any size.

  • Type "3 minutes", "3 min", or just "3" and Enter to start a timer
  • Hide and show the text input by tapping on the timer window
  • Pin above any window or Full Screen app (including Keynote)

This week, I also added these features:

  • Hide/show the dock icon
  • New colors (black, white, transparent, liquid glass, frosted)
  • Improved resizing at tiny sizes
  • Screen edge snapping
  • Global keyboard shortcuts

Download Super Easy Timer

One thing I like about Codex is that it simplifies product support. I can ask Codex to fix a bug or implement a new feature.

Having an intelligent assistant means I can hand off tasks, test them, provide feedback, and ship all in the same day.

5 Links and Resources

  1. WWDC 2026 is next week! 6/8 at 10am Pacific – Better Siri?
  2. The guide to using Goal in Codex (Dominik Kundel - OpenAI)
  3. Improved iOS app development in Codex (Build iOS Apps plugin)
  4. Subscription gray area? What's allowed? Read all about it here.
  5. Use Xcode shortcuts in Codex. ⌘ + R to run.

Talk soon!

Paul Solt
Paul@SuperEasyApps.com

P.S. Here are 7 takeaways from my last 1:1 App Strategy Session:

  1. Make your App Store screenshots readable. 5-8 words. One idea per screenshot.
  2. Test onboarding on real devices and different screen sizes.
  3. Make pricing dead simple. If there is a discount, show the math: cross out prices + show the savings percentages.
  4. Run one task end-to-end as a new user, then watch 5 people try the same task. Fix each bug you find.
  5. If you want downloads, share the app in public. Post 1-3 images and a silent screencast video on X (You don't need polish, just document).
  6. YouTube videos can rank high in Google for keywords you want to target. Show one feature or one interesting concept per video. Publish 10 videos and see what gets traction.
  7. Don't target the entire market. Niche down and focus on one segment. For a timer app: "speaker timer" or "game timer."

All 7 came from one 60-minute call. If you've shipped an app and you can't tell why it's not getting paying users, bring it to a 1:1, and we'll find what's blocking it → https://calendly.com/paulsolt-super-easy-apps/1-1-app-strategy-session

Super Easy Apps Weekly - Paul Solt

Join 6,727+ iOS/macOS developers using Codex and Claude to build and ship apps. Expect practical tutorials, repeatable workflows, and hard-earned lessons from 7 shipped apps and time at Apple, Microsoft, and GoPro.

Read more from Super Easy Apps Weekly - Paul Solt
3,158 downloads over the last 90 days because of Apple featuring my app

Hey Reader, Apple featured Super Easy Timer on the front page of the Mac App Store. 3,158 downloads. $0 revenue. That's on purpose. What got me here? Fixing all the papercuts in the original timer app and creating a better onboarding experience caught Apple's attention. That made them feature my app on the front Discover page and on the Work tab in the Mac App Store. Over the past two months, I made huge improvements to the UI and unlocked the ability to use a timer on top of every single...

GPT-5.6 Sol vs. Fable 5 Blind Test

Hey Reader, I didn't sleep much last night. I was up pushing Sol to fix things that GPT-5.5 couldn't. I got early access to GPT-5.6 yesterday, and I had agents working on both macOS and iOS apps (and QA tooling). These models are super capable, but they have different strengths and weaknesses. I had them work on SwiftUI for an iPhone app today. Watch: GPT-5.6 vs Fable 5: 4 UIs, Judged Blind, 1 Winner Can you tell which model made each UI? Hint: one is not like the others. Now, we have access...

Mac App Store feature boosting downloads for Super Easy Timer

Hey Reader,Three things: 1. My new Mac app update was just approved.It adds clock, stopwatch, pomodoro, and tabata.Check it out on Mac! 2. Apple featured my Mac app on the App Store so I've had a massive boost in downloads, impressions, and ratings. 4 Million impressions 1,690 downloads Massive downloads and impressions from an App Store feature I'm now ranking for a ton of keywords because I localized with AscBuddy (Chrome extension). That was a big win for about 5 minutes of work. 3. OpenAI...