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One indie dev was stuck at $250 MRR for 13 years. Then he started following Viktor Seraleev, changed 5 things, and hit $5,031 MRR a year later. The fix? Just better packaging.
I broke down five rules from Viktor that stop developers from making over $100: $250 to $5K MRR: 5 App Store Packaging Rules That Actually Work If your app is only converting at 1%, your only goal is to make it convert higher. The icon is the first thing a customer sees. Read the article for ideas on how to fix your app icon. Ready for more tweaks? Try one of these 12 experiments today. 5 Links and Resources
Talk soon, Paul Solt P.S. Grab 12 experiments you can start testing with your own app's App Store product page. I'm revamping my app icon for macOS Tahoe. |
Join 6,625+ iOS/macOS developers using Codex and Claude to build and ship apps. Expect practical tutorials, repeatable workflows, and hard-earned lessons from 7 shipped apps and time at Apple, Microsoft, and GoPro.
Hey Reader, Apple just approved Super Easy Timer 2.0 n the Mac App Store! 🎉 If you haven’t been following along, this app has made $7k over it’s lifetime (8 years, but was dying), so I spent the last two months fixing up deprecated code and revamping the UI. There is a lot of work that goes into everything around the launch. A new marketing website, the localizations, the screenshots, the preview video, and onboarding flow. Here’s everything that went into my latest launch (and how I avoided...
Hey Reader,My new TestFlight beta was just approved.Check it out on Mac. -Paul P.S. The new design is part of my app marketing plan to push this app higher in the charts. It's going to be a fun experiment.
Hey Reader, This week, I tested Fable 5 vs. Codex 5.5 on a real app feature. Now Fable 5 is banned by the US Government. I didn't expect this... Here's a sneak peak of my upcoming model comparison video with Fable 5 and GPT 5.5. Watch: I Fixed My Mac App With Fable 5 Before It Got Banned Fable 5 isn't perfect, but it's the best Claude model I have used. Planning was very detailed UI designs were mostly correct Turns were a little slower on high I would say try it out, but you can't. Sorry!...